THE FIELD GUIDE / 12-WEEK PILOT

A business education.
Out in the wild.

One concept. Real fieldwork. Something to show for it.
Use the curriculum with your own group, or follow along with ours.

12 WEEKS2 LAUNCH EXPERIMENTS~6 HOURS / ORDINARY WEEK
01
Founder goals & opportunity

Start with what you have.

Fieldwork & what to bring back

GET OUT THERE

Inventory your skills, constraints, and accessible customers. Have two exploratory conversations each.

BRING BACK

A cohort charter, a skills baseline, and 10 real problems to explore.

02
Customer discovery

Talk to actual humans.

Fieldwork & what to bring back

GET OUT THERE

Conduct three more interviews each about recent behavior and existing workarounds. Compare three candidate problems.

BRING BACK

Interview notes, a competitor map, and one testable offer.

03
Sales & minimum viable offers

Make your first ask.

LAUNCH WEEKEND
Fieldwork & what to bring back

GET OUT THERE

Launch weekend one: sell a narrowly scoped service or an outcome you can deliver manually. Everyone makes sales asks.

BRING BACK

An offer, an outreach log, customer responses, and a delivery plan.

04
Accounting & cash flow

Know your numbers.

Fieldwork & what to bring back

GET OUT THERE

Track transactions, delivery costs, and founder hours. Invite an operator or finance mentor to challenge the model.

BRING BACK

A simple P&L, cash forecast, break-even model, and a continue/change/stop decision.

05
Positioning, pricing & marketing

Give people a reason.

Fieldwork & what to bring back

GET OUT THERE

Change one meaningful part of your message, price, or channel. Record the denominator as well as the conversions.

BRING BACK

A positioning statement, channel comparison, and a reason for your next test.

06
Sales process & objections

Learn to hear “no.”

Fieldwork & what to bring back

GET OUT THERE

Role-play discovery calls, hold real sales conversations, and follow up on old leads. Prepare the next launch.

BRING BACK

A pipeline, an objection log, a revised script, and an experiment brief.

07
Product, distribution & AI

Take another swing.

LAUNCH WEEKEND
Fieldwork & what to bring back

GET OUT THERE

Launch weekend two: test a distinct offer, delivery model, or customer segment using what you learned.

BRING BACK

A working offer, delivery feedback, sales results, and a comparison with experiment one.

08
Operations & customer experience

Deliver. Then improve.

Fieldwork & what to bring back

GET OUT THERE

Choose the stronger experiment, fulfill the work, identify a bottleneck, and ask an operator for feedback.

BRING BACK

A process checklist, time and cost baseline, and a retention plan.

09
Negotiation & leadership

Work better together.

Fieldwork & what to bring back

GET OUT THERE

Practice a buyer/seller negotiation. Hand off a real task using a written brief and clear acceptance criteria.

BRING BACK

Negotiation preparation, handoff results, and useful peer feedback.

10
Strategy & managerial economics

Choose your advantage.

Fieldwork & what to bring back

GET OUT THERE

Explore differentiation, substitutes, switching costs, and channel dependence. Choose what to stop doing.

BRING BACK

A one-page strategy and a competitor-response scenario.

11
Capital allocation & finance

Make the money decide.

Fieldwork & what to bring back

GET OUT THERE

Compare reinvesting, maintaining, and closing the venture. Stress-test demand, costs, and owner hours.

BRING BACK

Base and downside scenarios, an allocation memo, and an honest workload estimate.

12
Synthesis & judgment

Show your work.

Fieldwork & what to bring back

GET OUT THERE

Present to invited operators. Explain the economics and evidence. Decide whether to operate for another quarter.

BRING BACK

A demo, individual case studies, and a 90-day operating or closure plan.

Ideas are the beginning.
The work is the education.

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